Sam Houselander – Game Sound Designer
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Blueprints, Implementation, UnrealEngine
05 Jun 2023

Dynamic Creature Audio System in Unreal Engine – Part 1

Sam
Gear, Plugins, Recording
18 May 2022

SSL Channel Strips

Mostly thought of as a tool for music, the SSL Channel strip can be used by sound designers really effectively…

Sam
Coding, Implementation, Middleware, Unity
25 Apr 2022

Using Scriptable Objects with Middleware and Unity

Sam
Sound Design
03 Apr 2022

Practising Sound Design – Sound Challenges

Sam
Implementation, Middleware
22 Mar 2022

Is Middleware always essential for a game project?

Quick answer. No, but they do help...a lot. Implementing audio in a game is no small task. Developers will often…

Sam
DAW
08 Mar 2022

Pro Tools style clip editing in Reaper

Sam
Gear, Sound Design
02 Mar 2022

Why I LOVE using Hardware Synths for Sound Design

For the past 20 years software synths have taken over both the music and SFX world. Clicking through presets, near…

Sam
Gear, Recording
03 Feb 2021

Microphone Polar Patterns for Game SFX recording

Something that is often not thought of when recording source material for SFX is the polar pattern of the microphone.…

Sam
Coding
12 Jan 2021

Why you NEED to start using Break points in your scripts

Sam
I GAMES
Copyright - Sam Houselander 2021